Responsible for delivering high detailed environments and overall visual quality.
"It is, without hesitation, the best-looking game we’ve ever seen on a portable device." - Polygon
“Our goal is to wow people with creativity and technology. We like making stuff that seems impossible. The thrill of achieving this together in a team - and seeing the result played by millions - creates an incredibly powerful sense of purpose.” Torsten Reil – CEO NaturalMotion
Worked with the lead to compose this scene, as well as support optimization and polishing.
Helped Optimise and compose the scene through various design stages. Worked closely with the whole team during the final stages of this scene.
Helped compose scene and hevility supported OS Optimisation and lightmaping.
Created train track and concrete floor using photo manipulation and PBR balencing. Created geo from scratch to fit with scene.
Helped Optimise and compose the scene through various design stages. Worked closely with the whole team during the final stages of this scene. Built several buildings and props
Created churh building geo and textured using photomanipulation.
Created new bespoke building out of several modular assets and new assets built to support stucture.
Composed/ created container bar and assets, as well as helped polish scene.